//Aramak

case ITEM_BELT:		// 신규 벨트 아이템

//Altına Ekle

		case ITEM_NORMAL_TITLE:


//Aramak

if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))

//modifica toata functia cu


		if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
		{
			sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
				DestCell.window_type, DestCell.cell, count);

			item->RemoveFromCharacter();
			SetItem(DestCell, item);

#ifdef __TITLE_SYSTEM__
			if(ITEM_NORMAL_TITLE == item->GetType())
			{
				quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
			}
#endif

			if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
				SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
		}
		
//Aramak


bool CHARACTER::UnequipItem(LPITEM item)
{
	int pos;

	if (false == CanUnequipNow(item))
		return false;


//Altına Ekle

#ifdef __TITLE_SYSTEM__
	if(ITEM_NORMAL_TITLE == item->GetType())
	{
		quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
	}
#endif	

//Aramak

		if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
		{
			quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
		}

//Altına Ekle

#ifdef __TITLE_SYSTEM__
		else if(ITEM_NORMAL_TITLE == item->GetType())
		{
			quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
		}
#endif